The Twin Cities boasts one of the strongest design communities in the country, with 36 percent more designers in its workforce compared to the nation as a whole*.
While the “creative class” is proportionally large in Minnesota, formal design education currently does not begin until college. The University of Minnesota College of Design is uniquely positioned to lead the way in preparing students for careers in design fields by promoting design thinking and careers among high school students and teachers.
How does DesignHigh work?
DesignHigh is a modular and flexible high school design curriculum, easily inserted into existing computer arts, media arts, or digital arts classes.
DesignHigh creates a more seamless arts education system—one that better transitions students from expressive elementary arts programs to career-focused college-level design programs.
DesignHigh educates high school students and teachers in the practical application of design thinking, while serving as the vehicle by which struggling and under-funded arts programs throughout the state can update, strengthen, and justify their existence in a challenging economic climate.
Are you a teacher interested in DesignHigh? We want to work with you!
3-days, Jan-March 2014
Specific dates TBA
Join with other high school art educators to generate ideas regarding design curriculum development and implementation. Get practical advice and resources to help transition your existing computer, digital, or media arts curriculum into a Computer Art + Design curriculum.
Interested? Sign-up to be notified of workshop dates.
Can't attend either event, but still want to provide feedback or share your ideas?
Take our quick 3 minute Teacher Survey!
If you're interested in having DesighHigh in your school, please contact us directly.
DesignHigh has been implemented in the Computer Art & Design 2 class at Wayzata High School (taught by Lea Anne Jasper) since Fall 2012. The following includes in process and final work samples from Ms. Jasper's students.
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Associate Professor, Graphic Design
Daniel Jasper has worked on curricular issues with K–12 students in various capacities. From 2006 through 2008 he worked with University of Minnesota Design Institute as a critic and as lead instructor for their week-long Design Camp workshops. This entailed developing and implementing an intensive graphic design curriculum for high school students from diverse backgrounds that ranged from a rural Native American communities to teens from New York City. He has developed and implemented graphic design curricula for 2nd and 3rd grade students in up-scale suburban school districts as well as a semester-long curriculum that brought together U of M graphic design majors with diverse populations of at-risk high school students from Minneapolis magnet schools.
Jasper is an Associate Professor of Graphic Design in the College of Design at the University of Minnesota, Twin Cities. His research combines a critical analysis of consumer society as it relates to design with political activism and an emphasis on the “everyday” experience. Jasper's designs have been featured in numerous books on critical practices in contemporary Graphic Design. His work has been widely exhibited nationally and internationally including Mexico, China, France, the UK and most recently in an exhibition entitled Got the Message? 50 Years of Political Posters at the Art Gallery of Ballarat, Australia. He received an MFA in Graphic Design from Yale University in 1999.
Adjunct Faculty, Graphic Design
Angela Wang is a practicing graphic designer and adjunct faculty member at the University of Minnesota College of Design. In her practice, Ange consults with small businesses and non-profits in the Twin Cities to strengthen their graphic identities and employ communications campaigns that more meaningfully address the needs of their audiences. Her work ranges from content development to process strategy to UX design; she offers big picture thinking with the capacity for detail-oriented execution. As faculty, Ange teaches studio classes in identity development, interactive design, and user experience principles and process. She is inspired both by the many ways in which this empathetic design process produces creative work, and its infinite capacity to address and solve human-centered problems. Ange is most interested in how this process can be employed within the fields of education and healthcare: two domains which are ripe with opportunities to create more sustainable structures and dramatically improve the overall user experience. Ange received her MFA in Interactive Design from the University of Minnesota in 2009.